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Blender to cinema 4d12/27/2023 I always felt cinema 4d to be very very stable. I really loved the grease pencil, annotation, viewport configuration of blender. You can do 3d modelling, sculpting, rendering, shading, texture painting, uv unwrapping, compositing, you can write your own script, heck it even has a game engine! I really think blender is a magical software because it provides a really wide set of tools that I can say for sure no other 3d package can solely provide. It is true but the learning curve for blender is steep and I am sure I haven’t even scratched the surface of blender’s true potential. Zbrush’s 45 day trial does not allow commercial usage of images, so I didn’t have any other option than to learn blender. There was a plugin made for cinema 4d which gave viewport rendering, but I stopped using it because it resulted in unexpected crashes while working. I heard about the eevee render engine and thought I would give this a try, though cinema 4d had a good view port renderer, it wasn’t actually realtime and doesn’t run on gpu, I always wanted to try that. So I thought I would uninstall cinema and give blender a try. However recently the company which gave me access to cinema 4d stated that I am not allowed to use them for my personal projects, which is fair since I am not working for them now. I tried using blender a couple of years ago, I couldn’t understand the UI and I always had access to cinema 4d so I thought I would rather not struggle with blender. I always wanted to do this, but the blender UI scared me alot. Migrating from Cinema 4d and Zbrush to Blenderįinally I have managed to shift totally from cinema 4d and zbrush to blender.
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